Elliott and James welcome Matthew Brennan to discuss his new book: Attention Factory: The Story of Tiktok and China’s Bytedance.
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Tiktok pulled from India stores in ban on 59 Chinese apps
India’s government has banned Tiktok, Wechat, and 57 other Chinese apps in seeming retaliation for border clashes in the Himalayas.
India bans 118 Chinese apps including PUBG, Alipay as tensions rise
India banned another 118 Chinese-made apps, including Tencent’s popular video game PlayerUnknown’s Battlegrounds, as border tensions escalated.
Plague Inc. removed from Chinese app stores amid outbreak
Infection simulation game Plague Inc. beat out Minecraft as the top paid app on Apple’s US store the day Wuhan was cut off from the rest of the world.
Bytedance scores its first video game license
The company’s first-ever gaming license clears the way for Bytedance to earn revenue from China’s multi-billion-dollar mobile gaming market.
China’s largest gay dating app Blued files for US IPO
Blue City Holdings Ltd., the company behind China’s gay dating app Blued, filed its application on Tuesday to offer shares on the Nasdaq exchange. Why it matters: Blued, which boasts 49 million users, is the largest social dating app for China’s LGBTQ (lesbian, gay, bisexual, transgender, and queer) community, according to a report by consultancy Frost […]
Bytedance ups Baidu rivalry with new search app
Bytedance is expanding beyond its core businesses in news aggregation and short video into e-commerce, gaming, and search.
WeChat adding dark mode to iOS
News that the mega app is finally adding dark mode on iOS spurred discussion among netizens, many of whom saw the move as relenting to Apple’s pressure.
Short seller accuses Iqiyi of revenue fraud
Iqiyi, often called the Netflix of China, is another short seller target following beverage chain Luckin Coffee’s spectacular downfall.
INSIDER | Livestreaming in China: only for sales or is there brand value?
TechNode Insider Ashley Galina Dudarenok looks at the future of Chinese livestreaming. The question isn’t whether brands need to get into the game—it’s how.