A new report on China’s gaming sector says the industry’s revenue dropped 1.8% to RMB 147.8 billion ($21.9 billion) in the first half of 2022, compared to the same period last year. The figures published by the China Audio-Video and Digital Publishing Association and the Gaming Industry Research Institute of China (our translation) mark the first drop for the country’s gaming revenues in seven years. The number of people playing games in China also fell for the first time since 2015, with a 0.1% drop compared to the first half of 2021. According to the report, revenue from mobile titles in the first half of 2022 was RMB 110.5 billion, a 3.7% yearly fall. Compared to last year, overseas revenue growth from domestic titles slowed from 11.6% to 6.2% in the first six months of this year. The report attributed such trends to the pandemic curbing consumer spending and a lack of popular new titles for players to get excited about. [CADPA, in Chinese]