Hypergryph’s 3D real-time strategy role-playing anime game, Arknights: Endfield, has earned over 1.2 billion yuan ($173 million) across all platforms just two weeks after its global launch, Shanghai’s Xuhui District official account reported on Saturday.

In China, it is the first title in the 2026 anime-style game sector to surpass the one-billion-yuan mark. The numbers show that Hypergryph’s move from mobile-only games to multiple platforms is paying off, and its way of making money is catching people’s attention in the industry.

Credit: Hypergryph’s Arknights: Endfield

In China, nearly 60% of Arknights: Endfield’s revenue comes from the PC version, and overseas, PC and PlayStation together make up about 70%, according to the official. Unlike most anime-style games that focus on mobile, this one seems to be hitting core players.

Some online gamers say the PC version’s detailed character graphics, base-building, and strategy combat keep them hooked. China’s video-sharing platform Bilibili and the game-focused live streaming platform Twitch were full of guides on optimizing bases and managing resources during the first week, showing players are really digging into the game.

Arknights: Endfield, Hypergryph’s first global multi-platform release, is taking new approaches in both tech and distribution. On the tech side, the PC and console versions feature detailed character rendering, and the game reached roughly 30 million downloads in its first week, according to Hypergryph.

On the distribution front, Hypergryph ran offline pop-up events and a themed metro exhibition in Shanghai, alongside ongoing exposure at overseas trade shows, creating a broad, multi-region launch network.

Amid intensifying competition in the anime-style game market, Arknights: Endfield is showing a shift in player spending, moving from short-term mobile rankings to long-term engagement on PC and consoles.

While mobile still made up 73.3% of China’s game revenue in 2025, according to 2025 China Game Industry Report, Endfield’s expansion into PC and console markets points to new growth opportunities. Hypergryph’s multi-platform rollout could serve as a model for future anime-style game launches.

Jessie Wu is a tech reporter based in Shanghai. She covers consumer electronics, semiconductor, and the gaming industry for TechNode. Connect with her via e-mail: jessie.wu@technode.com.