Video creators have taken to Bilibili to decry significant drops in income from the popular video platform, with some reporting a decrease of as much as 80%, according to a report by industry insight company, Yunying Research, on Monday. The report also points out that the site’s content structure has become increasingly focused around recommending vloggers who already have large fanbases, in contrast to Douyin, the Chinese equivalent of TikTok, which regularly promotes smaller accounts. According to the company’s financial report, Bilibili had 271.7 million average monthly active users at the end of 2021. [36Kr, in Chinese]
China resumes issuing new gaming licenses after 8-month freeze
China resumed issuing new gaming licenses after an eight-month pause when China began a broad crackdown on content industries.
Nio, Tesla, and more pause production as omicron surges in Shanghai and China
The spread of the omicron variant is the latest hit to automakers in China after struggling for months to cope with raw material and parts shortages.
Chinese Q&A platform Zhihu prepares for $172 million Hong Kong dual listing
Chinese Q&A platform Zhihu filed a draft prospectus for a Hong Kong listing on Monday, 13 months after it raised $523 million in an IPO on the New York Stock Exchange. The company plans to raise HK$ 1.3 billion ($172 million) with a valuation that may reach up to HK$16.4 billion. The Quora-like platform is opting for a dual primary listing, through which it will be subject to full requirements in both Hong Kong and New York. Zhihu’s IPO comes at a time when US-listed Chinese stocks are reeling from increasing regulatory pressures. The US Securities Exchange Commission has threatened to delist overseas companies that fail to provide accounting access to the US regulators for three consecutive years. [Caixin, in Chinese]
China’s tech layoffs: How many people have been affected?
Since last July, China’s internet sector entered a period of painful adjustments with massive layoffs and unprofitable units shutoffs.
Chinese gaming engine company Cocos raises $50 million
Chinese open-source gaming engine company Cocos has completed a Series B, 36Kr revealed on Monday. CCB Trust, GGV Capital, and Sound Net were among those joining the round to invest a total of $50 million. Cocos’ engine is one of three cross-platform gaming engines along with Unreal and Unity, which are widely used in gaming and 3D movie making. According to 36Kr, the company also has a cooperation agreement with Huawei to optimize the engine for the telecommunication giant’s Harmony OS and Hisilicon chips. Cocos has said the funding raised will be used to develop the core technology of its engine.
China opens new research institute to develop RISC-V processor project
On April 9, Bao Yungang, deputy director of the Institute of Computing Technology at the Chinese Academy of Sciences, revealed the launch of the Beijing Open Source Chip Research Institute, which was formed at the end of 2021. Known as Kaixin Institute in Chinese, it was formed by leading tech companies and research institutes in China, and is aimed at accelerating the development of RISC-V technology, in particular the high-performance open-source processor project, Xiangshan. RISC-V is an open-source instruction set architecture for chips that has experienced wider adoption over the past decade. The introduction to the research institute notes that it has created more than 200 jobs related to the semiconductor industry.
Meituan begins job cuts to lower costs: report
Meituan becomes the latest Chinese tech major to begin large-scale layoffs. Companies are replacing veteran employees with cheaper new hands.
Nio’s autonomous driving executive leaves in restructuring: report
Zhang Jianyong, an associate VP of autonomous driving at Nio, is stepping down to join a local chip startup, after serving as an engineering leader for more than seven years, Chinese media 36Kr reported on Thursday, citing people familiar with the matter. Zhang had led Nio’s autonomous vehicle efforts, such as the development of sensors, the integration of hardware and software systems, and operations regarding testing vehicles. The team of nearly 400 employees that works in the autonomous driving sector at Nio will mostly be merged into other divisions, according to the report. [36Kr, in Chinese]
Tencent to shut down esports streaming platform Egame
Chinese tech giant Tencent announced on Thursday that it will shut down its esports events-focused streaming platform Egame. The platform has already stopped new user registration and plans to halt all services by June 7. Tencent has offered compensation to existing users, mostly in the form of tokens, and has committed to paying streamers’ salaries up until the platform closes. The company has also stated that user data will be deleted in accordance with China’s Personal Information Protection Law. Tencent already owns major esports-focused streaming platform Huya, but failed to acquire rival platform Douyu after regulators blocked the deal due to monopoly concerns.
