ZeptoLab, maker behind hit game Cut the Rope’s maker said it would march into China, at the Mobile Game Congress 2012 held in Chengdu, China recently. We had an opportunity to sit down with Misha Lyalin, CEO of the company to talk more about its China plan and more, here’s the excerpt of the interview.

Why China?

ZeptoLab actually was a 2-year-old company, pretty young. Cut the Rope was only its second game. But to our surprise, China is already the largest market of ZeptoLab. Misha told us Cut the Rope had 250 million downloads worldwide, and China accounted for 35%, even surpassing America. “We all know Chinese mobile Internet market was still primitive, however, with huge potential.” Misha said.

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Chelsea Dong

She reads, travels, photographs and writes, with interests in chronicling China tech scene and interpreting how technology disrupts the way people live.