Virtual reality and 3D interaction are among the most exciting fields in tech right now. TechCrunch Shanghai is honored to invite two experts in this arena to share their insights on the future of these fields.
Dr. Fei Yue, Co-founder & CTO of uSens
Dr. Fei Yue is the co-founder and CTO of Silicon Valley-headquartered startup uSens Inc. Fei has 12 years of experience as a lead scientist and is an advanced expert in human-computer interaction and computer vision. He has contributed to many important products at Nokia, Motorola, Panasonic and Amazon. Prior to that, Fei founded Infinite 3D, a startup innovating virtual reality 3D user interface, where he developed Cube software system in 2004. The system transforms Windows 2D interface into Virtual 360 degree 3D User Interfaces. Fei earned his B.S. degree in Physics from Fudan University and his M.S. and Ph.D in space physics from Rice University.
Founded in 2013 in San Jose, California uSens’ technologies include gesture recognition, head-tracking and 3D HCI (Human Computer Interaction) system design. Currently, the company is working on the next generation of VR + AR headsets. The company’s latest product Impression Pi, a completely wireless VR + AR device, will have head tracking and position tracking abilities, 3D gesture control for an interactive VR experience, and an augmented reality overlay. It just raised over US$30 million worth of funds in a crowdfunding campaign on Kickstarter.
Dr. Dai Ruoli, Co-founder of Noitom Ltd.
Dr. Dai Ruoli is the co-founder of Beijing-based Noitom Limited. Dai’s research mainly focused on motion capture, virtual reality, and wearable devices development. Dai earned his B.S. degree from University of Science and Technology of China in 2002 and his M.S. and Ph. D in space physics from The Chinese University of Hong Kong
Founded in 2011, the company’s mainly engaged in research and development of motion capture technology by the integration of MEMS sensors, pattern recognition, human kinetics, wireless transmission, and virtual reality. Their technology has been applied in a range of industries from animation to medical and from robotics to game interaction.
The company’s PERCEPTION
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