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Tencent rolls out credit system for online gamers
While its rival Alibaba is taking a lead in China’s social credit rating industry with Sesame Credit, Tencent is zooming in on the credit structure in a sector it’s dominating: gaming. The world’s largest game developer by revenue just launched a credit rating system for online game players, according to an announcement made on its Weibo.
According to the firm, the scores are evaluated on a monthly basis from several aspects including completeness of account information, activity, gaming assets, security contribution and cheating behaviors. Spending more time in-game, real-name authentication and reporting cheating by others would help elevate the credit score. Cheating, spreading illegal information and using bad language will reduce the score.
The service now assesses gamers logged in with WeChat and QQ accounts. Players with high scores will be able to get chances to join internal tests of new games and get virtual presents. Some of the most popular titles like Honour of Kings, League of Legends, PUBG: Exciting Battlefield and QQ Speed are supported by the system.
It’s clear that credit scoring systems are of increasing importance because they allow companies reduce risks while using the huge amounts of data they collect. Like Alibaba, Tencent is one of the companies that gained the license to run credit-scoring business, but it’s moving relatively slow as compared to its rival. Two years after Alibaba launches its own social credit system, Tencent is gradually testing its own credit system.