I’m far from an expert in the Gaming Industry but recently a fresh element introduced in games have sprouted and grabbed headlines in the U.S.  In a short time span of just a few months, more game makers are adding this element to their game version.  At this point, there are 3-4 companies to my knowledge that are actively pursuing them and to summarize them, I’ve decided to break this blog post into a few parts.  I hope by the end, we’ll have a better understanding the future to come before us.

The concept is to perform public good, socially responsible work through online collaborative games (e.g. World of War craft MMORPG type of games).  The visionary and practitioner spearheading this element is Jane McGonigal who argues we already spend 3 Billion hours a week playing online games. Considering how many urgent problems we have to solve we really need to play more games, how much more? 21 Billion hours more to be exact.  Now that’s thought provoking?

The two main questions this video answers are:

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Kevin I Chen

Author of Web Behind The Wall and Sr. Technology Development Manager. Came to Shanghai from Silicon Valley in 2010, focused on entrepreneurship, startup China, O2O, Retail Technology. Further Inquiries,...