China’s total revenue from gaming industry, including online game, mobile game and stand-alone game markets, rocketed 46.4% YOY to 49.62 billion yuan (around US$8.03 billion) in the first half of this year, according to report released by research institutes of GPC and CNG.

Of the total amount, client gaming still takes the No.1 spot in terms of revenue by generating 25.57 billion yuan. Mobile gaming takes the runner-up position by contributing 12.52 billion yuan, overshadowing Web gaming which recorded 9.18 billion yuan in H1 this year. In the same period of last year, the revenues for mobile gaming and web gaming stood at 2.53 billion and 5.34 billion yuan, respectively.

The report added that the number of Chinese gamer climbed 9.5% YOY to 400 billion in the reporting period.

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Emma Lee

Emma Lee is Shanghai-based tech writer, covering startups and tech happenings in China and Asia in general. We are looking for stories related to tech and China. Reach her at lixin@technode.com.