70% of mobile phone games and 80% of the top-grossing titles in China are developed with Chukong’s Cocos Game Engine, Chukong CEO Chen Haozhi claimed at the company’s ninth developer conference yesterday. He also said that 53% of WeChat-based games are developed with Cocos.

Established four years ago, Chukong hosts two developer conferences each year. This time the company decided to rebrand the Cocos2d-x engine, and its related tools and services, as Cocos.

More than 60% of the top ten games in South Korea are developed with Cocos, while the percentage in Japan is 30-40%, according to the company. Puzzle & Dragons, or Pazudora, the hugely popular and highly profitable Japanese game is coming to China and will adopt the Cocos engine.

Unity, the U.S.-based game engine developer, claims 75% of the top-grossing 3D mobile games in China are developed with it. China now is the largest market for Unity in terms of the number of registered developers and developer activity. That will be a major reason that it has introduced Chinese gaming company Ourpalm as a shareholder.

For 3D mobile game engines, Chukong launched an extension for Cocos2d-x last November. The third version of the company’s flagship mobile game Fishing Joy, launched in the past July, is a 3D version.

Chukong filed for IPO in the U.S. in May this year but then decided to suspend it, as the management wasn’t satisfied with the valuation.

Tracey Xiang

Tracey Xiang is Beijing, China-based tech writer. Reach her at traceyxiang@gmail.com

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