China jumped on the cloud gaming dream in a big way in 2019, with major companies such as Tencent, Huawei, and NetEase each announcing plans for cloud gaming services or solutions.

However, the current leader Google Stadia has struggled to provide satisfactory service. China also has a smaller market for the graphics-intensive games that are best suited to cloud.

Bottom line: Cloud gaming will not make AAA games big in China any time soon—as neither the network speeds nor the market exists yet. But major companies still believe they can make money selling incremental improvements in the less-demanding games already popular in China.

Start your free trial now.

Get instant access to all our premium content, archives, newsletters, and online community.

Monthly Membership

Yearly Membership

What you get

Full access to all premium content and our full archives

Members'-only newsletters

Preferential access and discounts to all TechNode events

Direct access to the TechNode newsroom

Start your free trial now.

Get instant access to all our premium content, archives, newsletters, and online community.

Monthly Membership

Yearly Membership

Tony Xu

Tony Xu is Shanghai-based tech reporter. Connect with him via e-mail: tony.xu@technode.com