Prestigious Peking University has opened a new course of studies in gaming this semester called 电子游戏通论 “The General Theory of Video Games” (our translation) according to The Beijing News.

“This is not a training course for gaming competitions, rather, it touches upon the important topics including R&D, the technology, the gaming industry, the media, and the psychological aspects of gaming,” the course instructor, Chen Jiang, told The Beijing News reporter. Chen said the purpose of the course is not to defy or challenge academic conventions but to focus on the implications and problems in the rapidly developing gaming industry in China. Due to the recent boom of the gaming market, the industry has been attracting a lot of talent, Chen said, a lot of the students will likely join or become investors in the gaming industry when they graduate, so it is important to bring the conversation to the table.

The course has seen overwhelming popularity and had to open up new spots for more students. Chen said the course will invite industry experts and mentors to speak and will allow students to observe at professional gaming competitions up close.

Start your free trial now.

Get instant access to all our premium content, archives, newsletters, and online community.

Monthly Membership

Yearly Membership

What you get

Full access to all premium content and our full archives

Members'-only newsletters

Preferential access and discounts to all TechNode events

Direct access to the TechNode newsroom

Start your free trial now.

Get instant access to all our premium content, archives, newsletters, and online community.

Monthly Membership

Yearly Membership

Nicole Jao

Nicole Jao is a reporter based in Beijing. She’s passionate about emerging trends, news, and stories of human interest within the world of technology. Connect with her on Twitter or via email: nicole.jao.iting@gmail.com.